Visual Studio 2022 was able to display rdcstr
:

I built Vulkan samples for Windows as follows:
set MY_VS_GENERATOR="Visual Studio 17 2022"
set MY_DRIVE=D:
%MY_DRIVE%
cd \dev\build\v
set MY_CMAKE_EXE=%MY_DRIVE%\dev\tools\cmake-3.24.2-windows-x86_64\bin\cmake.exe
%MY_CMAKE_EXE% ..\..\repos\Vulkan -G %MY_VS_GENERATOR% -A x64
rem Open generated vulkanExamples.sln and build.
and launched bloom.exe
with RenderDoc:
I cloned RenderDoc’s repository:
git clone https://github.com/baldurk/renderdoc.git
easily built renderdoc\renderdoc.sln
with MSVC2022 on my home machine, opened my Lines Game built on Windows with OpenGL:
My Android game crashed on a user’s device at the highlighted line:
GameMovement::GameMovement(GameField& field, CellCoord from, CellCoord to) :
m_field(field),
pBall(m_field.GetCell(from))
{
GameGraph graph(&m_field, from, to);
m_path.reserve(m_field.GetColumnCount() + m_field.GetRowCount());
if (!graph.FindPath(m_path))
{
throw std::runtime_error("Path not found.");
}
if (m_path.size() < 2)
{
throw std::runtime_error("Wrong path.");
}
}
Cloned the repository:
git clone https://github.com/SaschaWillems/Vulkan.git
git submodule init
git submodule update
Updated assets:
python.exe download_assets.py
I downloaded Vulkan SDK and installed Vulkan Hardware Capability Viewer at C:\VulkanSDK\1.3.236.0\Bin\vulkanCapsViewer.exe
:
In CMake Tools extension settings I specified my CMake path:
and built my project with MSVC 2022 first and then switched to MinGW.
On my machine with installed MSVC 2022 it automatically generated configuration file %LocalAppData%/CMakeTools/cmake-tools-kits.json
:
[
{
"name": "Visual Studio Professional 2022 Release - amd64",
"visualStudio": "04bbaecf",
"visualStudioArchitecture": "x64",
"preferredGenerator": {
"name": "Visual Studio 17 2022",
"platform": "x64",
"toolset": "host=x64"
}
},
{
"name": "Visual Studio Professional 2022 Release - amd64_x86",
"visualStudio": "04bbaecf",
"visualStudioArchitecture": "x64",
"preferredGenerator": {
"name": "Visual Studio 17 2022",
"platform": "win32",
"toolset": "host=x64"
}
},
I followed this instruction and configured C/C++ extension as follows:
{
"configurations": [
{
"name": "Win32",
"includePath": [
"${workspaceFolder}/**"
],
"defines": [
"_DEBUG",
"UNICODE",
"_UNICODE"
],
"windowsSdkVersion": "10.0.19041.0",
"compilerPath": "D:\\dev\\tools\\x86_64-12.2.0-release-win32-seh-rt_v10-rev0\\mingw64\\bin\\g++.exe",
"cStandard": "c17",
"cppStandard": "c++17",
"intelliSenseMode": "windows-gcc-x64"
}
],
"version": 4
}