Category Archives: Platforms and frameworks

Installing Google Play Services on a Windows 10 with MS VS2015

If Android support is enabled in MS VS2015, it installs Android SDK without Google Play Services and I did not find an option in SDK Manager that installs them. When I started “C:\Program Files (x86)\Android\android-sdk\SDK Manager.exe” with admin privileges, it automatically offered to install some 9 packages:


Multiple views with OsgQtQuick

I wrote a sample application using OsgQtQuick that shows the Earth in two views:

with the following QML, that I copied from OsgQtQuick samples:


Qt Quick Controls 2 does not support TableView

Qt Quick Controls 2 does not support TableView and looks like they are not going to support it, some notable missing features from Qt Quick Controls 1 also are Action, SplitView and TreeView, so the following QML code would not work:

TableView {

    TableViewColumn {
        role: "time"
        title: qsTr("date/time:")
        width: parent.width - 30

    TableViewColumn {
        role: "score"
        title: qsTr("result:")
        width: 30

    model: boardModel.list

    ScrollIndicator.vertical: ScrollIndicator { }

But there is a solution with ListView, so there can be something like this:


What packages QAudioDecoder may require on Ubuntu and CentOS?

If QAudioDecoder does not decode mp3, reporting a format error (GStreamer; Unable to start decoding process), the following package can help:
On Ubuntu:

apt-get install gstreamer0.10-fluendo-mp3

On CentOS:

yum -y install
yum install gstreamer{,1}-plugins-ugly


Screen resolutions of Android devices

Below I provided parameters of three Android phones I tested my Lines game with:

Android Version Screen Resolution Pixel Ratio DPI Screen Size
4.4? 320×496 (480×744/706) 1.5 156.89 52×80 mm
4.4? 360×592 (540×888/850) 1.5 160.19 57×94 mm
6.0 360×592 (720×1184/1136) 2.0 160.19 ~68×123 mm
N/A 800×1232 1.0 188.3295 108×166 mm

Screen Resolution column contains the information in the following format: <logical resolution> (<physical resolution>/<physical height available for applications in portrait orientation>.

DPIs with ‘~’ sign are measured manually because QT (or some Android API) provides incorrect Screen Size.


QML DropShadow is very slow

QML DropShadow is an interesting effect that acts in a very simple way. It works fine in my application and produces the following result:

QML DropShadow is very slow

The only disadvantage of DropShadow effect is that is slows down my application from 60 FPS to 30 FPS on Android Phone. The following code demonstrates how I use it with StackView:


How to start Lines 3D game in auto-play mode.

Lines 3D is a fun logical game with different difficulty levels.  While “Beginner” level is an easy to play relaxing game, the “Professional” and “Expert” levels are good exercises for your brain where you can apply your knowledge in the area of the probability theory. There is also some specific “Baby” level for babies, allowing them to move balls and do not worry about the result.

For IT professionals, there is auto-play mode for testing the application performance and stability. To start Lines 3D game in auto-play mode first install Lines 3D game from Windows Store, start it and select the following game options:


Lines 3D application structure (Windows Store version)

Lines 3D game is a UWP application based on “XAML App for OpenGL ES (Universal Windows)VS2015 project template (written in C++/VS2015 using OpenGL ES 2.0 and elements of OpenGL 3.0). You can install Lines 3D  from Windows Store and play for free, or at least see the game screenshots.

Main components

Game logic and OpenGL rendering engine in Lines 3D are cross-platform. Their code uses STL, OpenGL and abstract C++ interfaces for doing the following tasks:

  • Loading sounds from wav files and playing them with different speed and volume.
  • Loading textures from PNG images (this code uses Windows API, but probably it can be made cross-platform).
  • Logging game events, such as “game over” to the Windows Store. They used to collect statistics on what game levels the users play and what score they get. The possible application crashes (unhandled exceptions and memory failures) and internal errors (like file not found, etc.) are also logged to the Windows Store.
  • Accessing application installation path and application data path in the file system.

All the graphic controls, including the main windows, application bar (main menu), dialogs, message boxes and advertising are written using XAML and Windows-specific code.


Drawing a transparent image with OpenGL ES in a UWP XAML app

In my previous post Testing XAML App for OpenGL ES on Windows 10 Mobile Device I described the changes I made to UWP application based on “XAML App for OpenGL ES (Universal Windows)” template to demonstrate some strange effect related to the transparency of the image drawn with OpenGL ES in SwapChainPanel. But I did yet another experiment with this application and got some beautiful pictures that demonstrate what happens if I make the scene completely transparent with the following code:

void SimpleRenderer::Draw()
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);


Testing XAML App for OpenGL ES on Windows 10 Mobile Device

Today I played a bit with a UWP application based on “XAML App for OpenGL ES (Universal Windows)” template and realized that there is some specific bug probably related to the interaction between SwapChainPanel and OpenGL surface. First, I made the cube transparent by changing two lines of code in the vertex shader:

const std::string vs = STRING
    uniform mat4 uModelMatrix;
    uniform mat4 uViewMatrix;
    uniform mat4 uProjMatrix;
    attribute vec4 aPosition;
    attribute vec3 aColor;
    varying vec4 vColor;
    void main()
        gl_Position = uProjMatrix * uViewMatrix * uModelMatrix * aPosition;
        vColor = vec4(aColor, 0.1);