Below I provided an example demonstrating how placement new creates multiple objects within the same byte storage. Non-overlapping objects can coexist, while constructing an overlapping object ends the lifetime of the previously existing object. Accessing an object after its lifetime has ended causes undefined behavior.
#include <cstddef>
#include <cstdint>
#include <iostream>
#include <new>
struct Packet final
{
std::uint64_t Data[4];
};
struct A final
{
std::uint32_t First;
std::uint32_t Second;
};
struct B final
{
std::uint32_t First;
std::uint32_t Second;
};
struct C final
{
std::uint32_t Value;
};



