Category Archives: Operating Systems

Building QT 6.2 for Android on Windows

First I built QT 6.2 for Windows then I installed JDK8, CMake 3.21.3 and configured QT as follows:

set "CMAKE_ROOT=E:\PFiles\cmake-3.21.3-windows-x86_64\bin"
set "NINJA_ROOT=E:\PFiles\ninja-win"
set "JDK_ROOT=C:\Program Files\Java\jdk1.8.0_301\bin"
set "MINGW_ROOT=E:\PFiles\mingw-w64\x86_64-8.1.0-posix-seh-rt_v6-rev0\mingw64\bin"
set "PERL_ROOT=E:\PFiles\Strawberry\perl\bin"
set PATH=E:\PFiles\Python35;%PATH%
rem Check if the tools are in PATH
where gcc
where mingw32-make.exe
where perl.exe
where javac.exe
where python.exe
where cmake.exe
where ninja.exe

set "ANDROID_SDK_ROOT=C:\Users\D-Ef\AppData\Local\Android\Sdk"
set "ANDROID_NDK_PATH=C:\Users\D-Ef\AppData\Local\Android\Sdk\ndk\21.3.6528147"
rem See qtbase\mkspecs\android-clang\qmake.conf
set "ANDROID_NDK_PLATFORM=android-23"
rem see %ANDROID_SDK_ROOT%\build-tools folder
set MY_INSTALL_PATH=E:\Qt\Qt6.2\android
set QT_HOST_PATH=E:\Qt\Qt6.2\windows

configure.bat -platform android-clang -prefix %MY_INSTALL_PATH% -android-sdk %ANDROID_SDK_ROOT% -android-ndk %ANDROID_NDK_PATH% -qt-host-path %QT_HOST_PATH% -android-abis x86_64 ^
  -DQT_NO_EXCEPTIONS=1 -release -force-debug-info -opensource -confirm-license

Building QT 6.2 for Windows with MSVC2019

I cloned QT repository:

git clone --recursive --branch v6.2.0
cd qt5

Looks like the command below is not required:

./init-repository --module-subset=all

because it prints:

Will not reinitialize already initialized repository (use -f to force)!

QtPurchasing uses deprecated AIDL billing library

Looks like QtPurchasing uses deprecated AIDL billing library and people say that it crashes on some devices. See for more information. Probably they are going to update it in 5.15.7 and move it into examples in QT 6, so it is not clear exactly what will happen with it, we probably better wait QT 5.15.7 to be released.


Enabling colors in Window 10 console

Add DWORD key VirtualTerminalLevel=1 to HKEY_CURRENT_USER\Console:


Disabling power button on Windows 10

When you mistakenly press power button your Windows 10 machine surprisingly shuts down. Switch it off with the following steps:


Compiling Awl on Ubuntu 18 and 20 with GCC 11

Below I provided the instruction on how to build Awl on Ubuntu 18 and 20.

On Ubuntu 18 you do an extra step to install CMake version >= 3.12:

wget -O - 2>/dev/null | sudo apt-key add -
sudo apt-add-repository 'deb bionic main'
sudo apt update

Then do the following steps on both Ubuntu 18 and 20:

sudo apt install cmake
cmake --version

Built my QT app for Android with API level 30 (Android 11)

New Android App Bundle and target API level requirements in 2021:

Starting August 2021, new apps will be required to target API level 30 (Android 11) and use the Android App Bundle publishing format. Starting November 2021, all app updates will be required to target API level 30 (Android 11). Apps with a download size of more than 150 MB are now supported by Play Asset Delivery and Play Feature Delivery.

I updated the manifest manually as follows:

<?xml version="1.0"?>
<manifest package="net.geographx.LinesGame" xmlns:android="" android:versionName="2.5.30" android:versionCode="161" android:installLocation="auto">
    <uses-sdk android:minSdkVersion="21" android:targetSdkVersion="30"/>

My QT Android app periodically crashes at android::RefBase::incStrong(void const*)

The call stack is:

  #00  pc 00000000000097a8  /system/lib/ (android::RefBase::incStrong(void const*) const+4)
  #00  pc 0000000000022145  /vendor/lib/
  #00  pc 000000000000ab79  /vendor/lib/ (KEGLGetDrawableParameters+252)
  #00  pc 0000000000041c53  /vendor/lib/egl/
  #00  pc 000000000001663d  /vendor/lib/egl/
  #00  pc 0000000000016b01  /vendor/lib/egl/ (glClear+440)
  #00  pc 000000000008acaf  /data/app/net.geographx.LinesGame-9_pUex92-tGEqE4iIbRCCw==/lib/arm/ (LinesGame::Squircle::beforeRendering()+270)
  #00  pc 000000000017d5b9  /data/app/net.geographx.LinesGame-9_pUex92-tGEqE4iIbRCCw==/lib/arm/
  #00  pc 0000000000176f4d  /data/app/net.geographx.LinesGame-9_pUex92-tGEqE4iIbRCCw==/lib/arm/ (QQuickWindowPrivate::renderSceneGraph(QSize const&, QSize const&)+172)

It is a QT bug that is not fixed yet.

Also my app crashes at the destructor of std::thread and this also a QT bug that is not fixed yet.

Building QT 6.1.0 for Android on Windows

Theoretically it can be:

git clone --recursive --branch v6.1.0

or alternatively:

git clone --branch v6.1.0
./init-repository --branch --module-subset=essential,qtandroidextras,qtsvg,qtquickcontrols2,qtgraphicaleffects,qtwebsockets,qtmultimedia


./init-repository --module-subset=all

QT 5.15.2 app crashes on Android 5.1

My QT 5.15.2 app crashes on Android 5.1 with the following call stack:

*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
Build fingerprint: 'Android/sdk_google_phone_x86_64/generic_x86_64:5.1.1/LMY48X/6402608:userdebug/test-keys'
Revision: '0'
ABI: 'x86_64'
pid: 3954, tid: 3998, name: qtMainLoopThrea  >>> net.geographx.LinesGame <<<
signal 6 (SIGABRT), code -6 (SI_TKILL), fault addr --------
Abort message: 'art/runtime/mirror/] Check failed: !IsFastNative() int java.lang.Character.digitImpl!(int, int)'
    rax 0000000000000000  rbx 0000000000000f9e  rcx ffffffffffffffff  rdx 0000000000000006
    rsi 0000000000000f9e  rdi 0000000000000f72
    r8  0000000000000022  r9  0000000000000002  r10 0000000000000008  r11 0000000000000206
    r12 000000000000000b  r13 0000000000000006  r14 00007f747b51a000  r15 0000000000000051
    cs  0000000000000033  ss  000000000000002b
    rip 00007f7488099e37  rbp 00007f7467007b70  rsp 00007f74670063e8  eflags 0000000000000206