Category Archives: Programming languages

Move assignment operator in C++

Implicitly-declared move assignment operator

If no user-defined move assignment operators are provided for a class type, and all of the following is true:

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Examples of C++/Objective-C interop

From QT’s Purchasing:

//SKProductsRequestDelegate
-(void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response
{
    NSArray<SKProduct *> *products = response.products;
    SKProduct *product = [products count] == 1 ? [[products firstObject] retain] : nil;

    if (product == nil) {
        //Invalid product ID
        NSString *invalidId = [response.invalidProductIdentifiers firstObject];
        QMetaObject::invokeMethod(backend, "registerQueryFailure", Qt::AutoConnection, Q_ARG(QString, QString::fromNSString(invalidId)));
    } else {
        //Valid product query
        //Create a IosInAppPurchaseProduct
        IosInAppPurchaseProduct *validProduct = new IosInAppPurchaseProduct(product, backend->productTypeForProductId(QString::fromNSString([product productIdentifier])));
        if (validProduct->thread() != backend->thread()) {
            validProduct->moveToThread(backend->thread());
            QMetaObject::invokeMethod(backend, "setParentToBackend", Qt::AutoConnection, Q_ARG(QObject*, validProduct));
        }
        QMetaObject::invokeMethod(backend, "registerProduct", Qt::AutoConnection, Q_ARG(IosInAppPurchaseProduct*, validProduct));
    }

    [request release];
}
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Copy a file with CMake

Copy Podfile at the build stage:

message("Copy ${CMAKE_CURRENT_SOURCE_DIR}/Podfile -> ${CMAKE_BINARY_DIR}")
add_custom_target(copy_podfile
    COMMAND ${CMAKE_COMMAND} -E copy_if_different
        "${CMAKE_CURRENT_SOURCE_DIR}/Podfile"
        "${CMAKE_BINARY_DIR}"
    COMMENT "Copying Podfile"
)
add_dependencies(${PROJECT_NAME} copy_podfile)

Copy Podfile at the configuration stage:

execute_process(COMMAND ${CMAKE_COMMAND} -E copy_if_different
    "${CMAKE_CURRENT_SOURCE_DIR}/Podfile"
    "${CMAKE_BINARY_DIR}"
)

Using Swift in a QT6 app

I simply opened arboreus_examples/qt6/CMake/UsingSwift/UsingSwift_v3/CMakeLists.txt in QT Creator and was able to build it and run.

In its main.cpp it creates a Swift wrapper and calls method:

ASwift* oSwift = new ASwift(&oEngine);
oSwift->mInit();
_A_DEBUG << oSwift->mString();
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Version tolerant serialization in C++

Last time I have been working on a C++ binary serialization framework that allows to serialize simple data structures with a few lines of code. First, you add AWL_REFLECT macro to all your structures as follows:

#include "Awl/Reflection.h"
#include <string>
#include <vector>
#include <set>

struct A
{
    int a;
    bool b;
    std::string c;
    double d;

    AWL_REFLECT(a, b, c, d)
};
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What is the type of a string literal in C++?

The code below compiles and the asserts do not fail:

#include <iostream>

int main()
{
    auto a = "str";
    const auto& ar = "str";
    const char* b = "str";
    auto const &c = a;
    auto* d = &a;
    const auto e = 2;

    static_assert(std::is_same_v<const char(&)[4], decltype("str")>);
    static_assert(std::is_same_v<const char*, decltype(a)>);
    static_assert(std::is_same_v<const char(&)[4], decltype(ar)>);
    static_assert(std::is_same_v<const char* const&, decltype(c)>);
    static_assert(std::is_same_v<const char**, decltype(d)>);
    static_assert(std::is_same_v<const int, decltype(e)>);

    std::cout << "a: " << typeid(a).name() << std::endl;
    std::cout << "ar: " << typeid(ar).name() << std::endl;
    std::cout << "b: " << typeid(b).name() << std::endl;
    
    return 0;
}

And a and b have identical typeids.

An example of overloading operator << in C++

The code below is compiled successfully with both GCC and MSVC:

#include <iostream>
#include <sstream>

template <class C>
class basic_format
{
public:
    
    template <typename T>
    basic_format & operator << (const T & val)
    {
        out << val;
        return *this;
    }

    std::basic_string<C> str() const { return out.str(); }

    operator std::basic_string<C>() const { return str(); }

private:
    
    std::basic_ostringstream<C> out;
};
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“Cannot anchor to a null item” waring in QML

The following QML code

Callout
{
    id: call

    //margins should bound but not assigned
    anchors.topMargin: root.above ? undefined : yMargin
    anchors.bottomMargin: root.above ? yMargin : undefined

    ...
}

produced “Cannot anchor to a null item” warning and worked incorrectly.

I tried to replace it with AnchorChanges and PropertyChanges:

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A right way to query password from a console in JavaScript

import * as readline from 'node:readline/promises';
import { stdin as input, stdout as output } from 'node:process';
import { Writable } from 'node:stream';

var mutableStdout = new Writable({
  write: function(chunk, encoding, callback) {
    if (!this.muted)
      output.write(chunk, encoding);
    callback();
  }
});

mutableStdout.muted = false;

var rl = readline.createInterface({
  input: input,
  output: mutableStdout,
  terminal: true
});
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Google Play Console displays std::exception message

My Android game crashed on a user’s device at the highlighted line:

GameMovement::GameMovement(GameField& field, CellCoord from, CellCoord to) :
    m_field(field),
    pBall(m_field.GetCell(from))
{
    GameGraph graph(&m_field, from, to);

    m_path.reserve(m_field.GetColumnCount() + m_field.GetRowCount());

    if (!graph.FindPath(m_path))
    {
        throw std::runtime_error("Path not found.");
    }

    if (m_path.size() < 2)
    {
        throw std::runtime_error("Wrong path.");
    }
}
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