Category Archives: iOS

Building QT 6.2.2 for MacOS – Part 2

In my previous post I described my first attempt to built QT 6.2.2 for MacOS. Probably my mistake was that I did not switch to full XCode with the command:

sudo xcode-select -s /Applications/Xcode.app/Contents/Developer

and that I used the configuration script with a wrong syntax and missed -- in the command line. Probably the following configuration can be a step to a right direction:

./configure -c++std c++20 -opensource -confirm-license -no-openssl -securetransport -DQT_NO_EXCEPTIONS=1 \
  -skip qt3d -skip qt5compat -skip qtactiveqt -skip qtcharts -skip qtcoap -skip qtconnectivity \
  -skip qtdatavis3d -skip qtdoc -skip qtlottie -skip qtmqtt -skip qtnetworkauth -skip qtopcua \
  -skip qtserialport -skip qtpositioning -skip qtquicktimeline -skip qtquick3d -skip qtremoteobjects \
  -skip qtscxml -skip qtsensors -skip qtserialbus -skip qtvirtualkeyboard -skip qtwayland \
  -skip qtwebchannel -skip qtwebengine -skip qtwebview \
  -- -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"
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Running an app with QT 6.2.2 on MacOS

Built QT 6.2.2 and installed QT Creator 6.0.1, it started but with the following errors:

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Publishing QT application in Apple App Store

I succeeded with building my app for iOS and my first step in publishing the app in App Store was opening generated .xcodeproj file in XCode, but XCode froze displaying rotating progress indicator and wait cursor.

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Creating cross platform (Android, iOS, UWP) OpenGLES 2 applications with VS2015

Cross platform (Android, iOS, UWP) OpenGLES 2 application can be easily created in VS2015 using “OpenGLES 2 Application (Android, iOS, Windows Universal)” project template:

“OpenGLES 2 Application (Android, iOS, Windows Universal)” project template

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