Author Archives: dmitriano

QT stopped compiling with QT_NO_EXCEPTIONS

QT 6.7.2 failed to build with QT_NO_EXCEPTIONS for Android with the following errors:

C:/dev/repos/qt-everywhere-src-6.7.2/qtbase/src/corelib/io/qprocess_unix.cpp:889:29: error: use of undeclared identifier 'e'
        failChildProcess(d, e.what(), FakeErrnoForThrow);
                            ^
C:/dev/repos/qt-everywhere-src-6.7.2/qtbase/src/corelib/io/qprocess_unix.cpp:890:7: error: expected expression
    } QT_CATCH (...) {
      ^
C:/dev/repos/qt-everywhere-src-6.7.2/qtbase/src/corelib/global/qexceptionhandling.h:28:23: note: expanded from macro 'QT_CATCH'
#  define QT_CATCH(A) else
                      ^
2 errors generated.
[673/5992] Building CXX object qtbase/src/corelib/CMakeFiles/Core.dir/itemmodels/qabstractitemmodel.cpp.o
ninja: build stopped: subcommand failed.
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Entering EU Digital Services Act compliance information in App Store Connect

I spent several hours trying to figure out how to Enter EU Digital Services Act compliance information in Apple App Store Connect. The keys steps I did were the following:

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Launching the iOS Simulator from Terminal

Running a default Simulator:

open -a Simulator.app

List of devices:

xcrun simctl list
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Building Lines Game for MacOS and iOS

To build my app for iOS I tried to run CMake from the command line without QT Creator:

cmake -S /Users/admin/dev/repos/examples/src/LinesGame/LinesGameQt -B . -DCMAKE_GENERATOR:STRING=Xcode \
  -DCMAKE_PROJECT_INCLUDE_BEFORE:FILEPATH=./.qtc/package-manager/auto-setup.cmake -DQT_QMAKE_EXECUTABLE:FILEPATH=/Users/admin/dev/libs/QT6/release/iOS/bin/qmake6 \
  -DCMAKE_PREFIX_PATH:PATH=/Users/admin/dev/libs/QT6/release/iOS \
  -DCMAKE_C_COMPILER:FILEPATH=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang \
  -DCMAKE_CXX_COMPILER:FILEPATH=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ \
  -DCMAKE_TOOLCHAIN_FILE:FILEPATH=/Users/admin/dev/libs/QT6/release/iOS/lib/cmake/Qt6/qt.toolchain.cmake \
  -DCMAKE_OSX_ARCHITECTURES:STRING=arm64 -DCMAKE_OSX_SYSROOT:STRING=iphoneos -DCMAKE_CXX_FLAGS_INIT:STRING= \
  -DCMAKE_XCODE_ATTRIBUTE_DEVELOPMENT_TEAM:STRING=XXXXXXX
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Publishing MacOS QT app in Apple App Store

First I set CMake generator to XCode in QT Creator Kits settings page:

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Publishing iOS QT app in Apple App Store

I downloaded provisioning profiles with XCode:

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Building QT6.7 on MacOS Sonoma

I installed MacOS Sonoma on HyperV, installed XCode and used the following commands to check compiler and SDK versions:

admin@son ~ % xcode-select -print-path
/Applications/Xcode.app/Contents/Developer
admin@son ~ %  xcrun -sdk macosx -find clang
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang
admin@son ~ % clang --version
Apple clang version 15.0.0 (clang-1500.3.9.4)
Target: x86_64-apple-darwin23.4.0
Thread model: posix
InstalledDir: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin
admin@son ~ % xcrun -sdk macosx --show-sdk-path
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.4.sdk
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Installing MacOS Sonoma on HyperV

First I downloaded Sonoma on my Big Sur machine via Software Update:

and tried the following commands:

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Updating MacOS

I created partition images and tried to update my MacOS from UI:

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Creating disk image with Ubuntu Live

First, connect to Ubuntu Live with SSH:

sudo apt-get update
sudo apt-get install ssh
sudo passwd ubuntu

List disks and partitions:

sudo lsblk -o NAME,FSTYPE,SIZE,MOUNTPOINT,LABEL
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