Installing Vulkan SDK on Windows

I downloaded Vulkan SDK and installed Vulkan Hardware Capability Viewer at C:\VulkanSDK\\Bin\vulkanCapsViewer.exe:

and Vulkan Congurator at C:\VulkanSDK\\Bin\vkconfig.exe:

Along with headers at C:\VulkanSDK\\Include and libraries at C:\VulkanSDK\\Lib.

7 Responses to Installing Vulkan SDK on Windows

  1. dmitriano says:

    Also I installed perfetto-31.0
    And read Vulkan docs:

  2. dmitriano says:

    GLES layers:

    Vulkan validation layers on Android:
    Validation layers rely on a general purpose layering mechanism that intercepts API entry points.

    Vulkan-ValidationLayer binaries for SDK release:

  3. dmitriano says:

    8. Render Pass
    Draw commands must be recorded within a render pass instance. Each render pass instance defines a set of image resources, referred to as attachments, used during rendering.
    To begin a render pass instance, call:
    void vkCmdBeginRendering(VkCommandBuffer, const VkRenderingInfo*)

  4. dmitriano says:

    21. Drawing Commands
    Drawing commands (commands with Draw in the name) provoke work in a graphics pipeline. Drawing commands are recorded into a command buffer and when executed by a queue, will produce work which executes according to the bound graphics pipeline. A graphics pipeline must be bound to a command buffer before any drawing commands are recorded in that command buffer.

  5. dmitriano says:

    Kohi #024: Vulkan Graphics Pipeline (Vulkan Game Engine Series)

    Vulkan Graphics Pipeline Components

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