I keep working on my Lines Game and probably I try to make it the best Lines Game in the world, but there is some disappointing incident that prevents it from being the best and makes it a usual game that glitches a bit. To see the glitch in action download the beta version of the game.
Adding Interstitial Ads to a QT application on Android platform is an interesting and relatively exciting job. I learned the following facts while doing it:
- To build my app with Google Play Services I add com.google.android.gms:play-services-ads:18.1.1 dependency to build.gradle and add com.google.android.gms.version and com.google.android.gms.ads.APPLICATION_ID to the manifest.
- I do not specify additional permissions (uses-permission attributes INTERNET, WRITE_EXTERNAL_STORAGE, ACCESS_NETWORK_STATE) required by ads, but they are detected automatically when I upload the app to Google Play store and the used is not prompted to allow them when the app starts.
- QT main thread (on which QML UI is run) is not Android UI thread. So I cannot call Java advertising API from QML or C++ directly, but all the calls should be queued with runOnUiThread method.
- To access Context required by Java advertising API I replace QtActivity with my own custom activity that implements all the advertising logic and forwards all the lifecycle events to original QtActivity.
- When the interstitial ad is open my activity is paused and stopped (onPaused / onStopped event handlers are called in Java and onApplicationStateChanged with Qt::ApplicationInactive / Qt::ApplicationSuspended respectively ) and when the interstitial ad is closed my activity is resumed but in different ways either with onRestart.