Built QT 6.2.2 and installed QT Creator 6.0.1, it started but with the following errors:

because .config
folder is owned by root
that is a mistake:
cd ~ ls -la |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 | total 48 drwxr-xr-x+ 20 admin staff 640 Dec 20 20:37 . drwxr-xr-x 5 root admin 160 Nov 28 19:16 .. -r-------- 1 admin staff 7 Nov 28 21:21 .CFUserTextEncoding -rw-r--r--@ 1 admin staff 10244 Dec 20 13:09 .DS_Store drwx------ 2 admin staff 64 Dec 20 20:15 .Trash drwxr-xr-x 10 admin staff 320 Nov 28 21:12 .anydesk drwx------ 3 root staff 96 Dec 20 20:26 .config -rw-r--r-- 1 admin staff 54 Dec 20 16:24 .gitconfig drwxr-xr-x 4 admin staff 128 Dec 20 16:23 .swiftpm -rw------- 1 admin staff 918 Dec 20 20:37 .zsh_history drwx------ 18 admin staff 576 Dec 20 20:37 .zsh_sessions drwx------+ 4 admin staff 128 Nov 30 23:41 Desktop drwx------+ 4 admin staff 128 Dec 20 15:21 Documents drwx------+ 6 admin staff 192 Dec 22 17:20 Downloads drwx------@ 66 admin staff 2112 Dec 20 16:23 Library drwx------ 5 admin staff 160 Nov 30 23:05 Movies drwx------+ 3 admin staff 96 Nov 28 19:16 Music drwx------+ 5 admin staff 160 Dec 1 09:10 Pictures drwxr-xr-x+ 4 admin staff 128 Nov 28 19:16 Public drwxr-xr-x 6 admin staff 192 Dec 22 17:22 repos |
so I did:
sudo chown -R admin .config |
it created .config/QtProject/
folder and I was able to add my QT version:
CMake failed with my app:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 | Running /usr/local/Cellar/cmake/3.22.1/bin/cmake -S /Users/admin/repos/examples/src/LinesGame/LinesGameQt -B /Users/admin/repos/examples/src/LinesGame/build-LinesGameQt-Desktop_x86_darwin_generic_mach_o_64bit-Release '-GUnix Makefiles' -DCMAKE_BUILD_TYPE:STRING=Release '-DCMAKE_PROJECT_INCLUDE_BEFORE:PATH=/private/var/folders/ln/q_kcsnm53rlc0b3dxhsnkvc00000gn/T/AppTranslocation/F364F143-D004-45EB-9FFC-282EF87BFEBE/d/Qt Creator.app/Contents/Resources/package-manager/auto-setup.cmake' -DQT_QMAKE_EXECUTABLE:STRING= -DCMAKE_PREFIX_PATH:STRING= -DCMAKE_C_COMPILER:STRING=/usr/bin/clang -DCMAKE_CXX_COMPILER:STRING=/usr/bin/clang++ in /Users/admin/repos/examples/src/LinesGame/build-LinesGameQt-Desktop_x86_darwin_generic_mach_o_64bit-Release. -- The CXX compiler identification is AppleClang 13.0.0.13000029 -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Check for working CXX compiler: /usr/bin/clang++ - skipped -- Detecting CXX compile features -- Detecting CXX compile features - done CMake Error at CMakeLists.txt:45 (find_package): By not providing "FindQt6.cmake" in CMAKE_MODULE_PATH this project has asked CMake to find a package configuration file provided by "Qt6", but CMake did not find one. Could not find a package configuration file provided by "Qt6" with any of the following names: Qt6Config.cmake qt6-config.cmake Add the installation prefix of "Qt6" to CMAKE_PREFIX_PATH or set "Qt6_DIR" to a directory containing one of the above files. If "Qt6" provides a separate development package or SDK, be sure it has been installed. -- Configuring incomplete, errors occurred! See also "/Users/admin/repos/examples/src/LinesGame/build-LinesGameQt-Desktop_x86_darwin_generic_mach_o_64bit-Release/CMakeFiles/CMakeOutput.log". CMake process exited with exit code 1. Elapsed time: 00:00. |
I fixed this by adding QT version to 64 bit kit:

My app built successfully but failed to start:
1 2 3 4 | Starting the application event loop... Shader compilation failed: ERROR: 0:2: 'precision' : Reserved word. ERROR: 0:2: 'precision' : syntax error: syntax error libc++abi: terminating with uncaught exception of type LinesGame::ShaderException: N9LinesGame15ShaderExceptionE |
Configured Visual Studio Code:
1 2 3 4 5 6 7 8 9 10 11 | { "protocol" : "sftp" , "host" : "mac" , "port" : 22, "username" : "admin" , "password" : "*********" , "remotePath" : "/Users/admin/repos/examples" , "syncMode" : "full" , "uploadOnSave" : true , "ignore" : [ ".git" , "build-*" , ".DS_Store" , "*.user" ] } |
Commented precision mediump float
in all the shaders:
1 2 3 4 5 6 7 8 9 10 | const std::string fs = SHADER_SOURCE ( //precision mediump float; varying vec2 v_texCoord; uniform sampler2D s_texture; void main() { gl_FragColor = texture2D(s_texture, v_texCoord); } ); |
and my app started:
But did not hear sounds because
Please note that due to macOS security restrictions, users cannot transmit audio from a remote macOS device.
XCode versions

xcrun -sdk macosx -find clang |
1 | /Library/Developer/CommandLineTools/usr/bin/clang |
xcrun -sdk macosx --show-sdk-path |
1 | /Library/Developer/CommandLineTools/SDKs/MacOSX.sdk |
/Library/Developer/CommandLineTools/usr/bin/c++ -v |
or
clang++ -v |
1 2 3 4 | Apple clang version 13.0.0 (clang-1300.0.29.30) Target: x86_64-apple-darwin20.6.0 Thread model: posix InstalledDir: /Library/Developer/CommandLineTools/usr/bin |
xcode-select --version |
1 | xcode-select version 2384. |
Configuring XCode and QT Creator
As you can see on pictures above, QT Creator detected x86 and x64 compilers, but not ARM compilers. I did a quick Google search and found this:
- What does `precision mediump float` mean?
- Why it is necessary to set precision for the fragment shader?
- Use mediump precision in WebGL when possible
- Is OpenGL deprecated or removed in macOS Catalina 10.15?
- Why is my OpenGL version always 2.1 on Mac OS X?
- OpenGL на Apple M1
- In OpenGL ES 2.0 / GLSL, where do you need precision specifiers?
- Qt for macOS
- QtCreator fails on MacOS SDK 11.1
- xcode-select active developer directory error
Switched to full XCode:
sudo xcode-select -s /Applications/Xcode.app/Contents/Developer |
and was able to print the versions as follows:
xcodebuild -showsdks |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 | DriverKit SDKs: DriverKit 21.2 -sdk driverkit21.2 iOS SDKs: iOS 15.2 -sdk iphoneos15.2 iOS Simulator SDKs: Simulator - iOS 15.2 -sdk iphonesimulator15.2 macOS SDKs: macOS 12.1 -sdk macosx12.1 tvOS SDKs: tvOS 15.2 -sdk appletvos15.2 tvOS Simulator SDKs: Simulator - tvOS 15.2 -sdk appletvsimulator15.2 watchOS SDKs: watchOS 8.3 -sdk watchos8.3 watchOS Simulator SDKs: Simulator - watchOS 8.3 -sdk watchsimulator8.3 |
CLang location changed:
xcrun -sdk macosx -find clang |
1 | /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang |
SDK was 12 but not 10 as in QT docs:
xcrun -sdk macosx --show-sdk-path |
1 | /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.1.sdk |
and QT Creator detected ARM compiler:
but when I tried to select my QT version that I built with ARM compiler I got this:


obviously because in the compiler summary I had this:
1 | Building for: macx-clang (x86_64, CPU features: cx16 mmx sse sse2 sse3 ssse3 sse4.1) |
On Android I got: Shader compilation failed: ERROR: 0:2: ” : No precision specified for (float)