Below I provided parameters of three Android phones I tested my Lines game with:
|Android Version||Screen Resolution||Pixel Ratio||DPI||Screen Size|
|4.4?||320×496 (480×744/706)||1.5||156.89||52×80 mm|
|4.4?||360×592 (540×888/850)||1.5||160.19||57×94 mm|
|6.0||360×592 (720×1184/1136)||2.0||160.19||~68×123 mm|
Screen Resolution column contains the information in the following format: <logical resolution> (<physical resolution>/<physical height available for applications in portrait orientation>.
DPIs with ‘~’ sign are measured manually because QT (or some Android API) provides incorrect Screen Size.
Main Lines Game toolbar looks differently depending on the pixel ratio, for example, on an Android tablet toolbar icons look smaller than on mobile phone: