After several hours of playing sounds my iOS app crashes and the QT Creator displays the following stack trace:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 | 1 caulk::thread::join() (x86_64) /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/PrivateFrameworks/caulk.framework/caulk 0x7fff49a06293 2 std::__shared_ptr_emplace<AURemoteIO::IOThread, std::allocator<AURemoteIO::IOThread>>::__on_zero_shared() (x86_64) /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/AudioToolbox.framework/libEmbeddedSystemAUs.dylib 0x7fff438a7469 3 AURemoteIO::Stop() (x86_64) /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/AudioToolbox.framework/libEmbeddedSystemAUs.dylib 0x7fff438a58d3 4 ausdk::AUMethodStop(void *) (x86_64) /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/AudioToolbox.framework/libEmbeddedSystemAUs.dylib 0x7fff438f3529 5 QDarwinAudioSink::audioDeviceStop() qdarwinaudiosink.mm 619 0x10ffa7afd 6 QDarwinAudioSink::audioDeviceIdle() qdarwinaudiosink.mm 629 0x10ffa7b68 7 QDarwinAudioSink::renderCallback(void *, unsigned int *, AudioTimeStamp const *, unsigned int, unsigned int, AudioBufferList *) qdarwinaudiosink.mm 446 0x10ffa7ab7 8 ausdk::AUInputElement::PullInput(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int) (x86_64) /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/AudioToolbox.framework/libEmbeddedSystemAUs.dylib 0x7fff438f12d2 9 AUInputFormatConverter2::InputProc(OpaqueAudioConverter *, unsigned int *, AudioBufferList *, AudioStreamPacketDescription * *, void *) (x86_64) /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/AudioToolbox.framework/libEmbeddedSystemAUs.dylib 0x7fff4382cf27 10 acv1::AudioConverterChain::CallInputProc(unsigned int) (x86_64) /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/PrivateFrameworks/AudioToolboxCore.framework/AudioToolboxCore 0x7fff30323840 11 acv1::AudioConverterChain::FillBufferFromInputProc(unsigned int *, CADeprecated::CABufferList *) (x86_64) /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/PrivateFrameworks/AudioToolboxCore.framework/AudioToolboxCore 0x7fff3032467f 12 acv1::BufferedAudioConverter::GetInputBytes(unsigned int, unsigned int&, CADeprecated::CABufferList const *&) (x86_64) /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/PrivateFrameworks/AudioToolboxCore.framework/AudioToolboxCore 0x7fff3045c7bd 13 acv1::CBRConverter::RenderOutput(CADeprecated::CABufferList *, unsigned int, unsigned int&, AudioStreamPacketDescription *) (x86_64) /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/PrivateFrameworks/AudioToolboxCore.framework/AudioToolboxCore 0x7fff303091bc 14 acv1::BufferedAudioConverter::FillBuffer(unsigned int&, AudioBufferList&, AudioStreamPacketDescription *) (x86_64) /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/PrivateFrameworks/AudioToolboxCore.framework/AudioToolboxCore 0x7fff3045c589 15 acv1::AudioConverterChain::RenderOutput(CADeprecated::CABufferList *, unsigned int, unsigned int&, AudioStreamPacketDescription *) (x86_64) /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/PrivateFrameworks/AudioToolboxCore.framework/AudioToolboxCore 0x7fff303235bb 16 acv1::BufferedAudioConverter::FillBuffer(unsigned int&, AudioBufferList&, AudioStreamPacketDescription *) (x86_64) /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/PrivateFrameworks/AudioToolboxCore.framework/AudioToolboxCore 0x7fff3045c589 17 acv1::_AudioConverterFillComplexBuffer(OpaqueAudioConverter *, int ( *)(OpaqueAudioConverter *, unsigned int *, AudioBufferList *, AudioStreamPacketDescription * *, void *), void *, unsigned int *, AudioBufferList *, AudioStreamPacketDescription *, AudioStreamPacketDependencyInfo *) (x86_64) /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/PrivateFrameworks/AudioToolboxCore.framework/AudioToolboxCore 0x7fff30491df6 18 AudioConverterFillComplexBuffer (x86_64) /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/PrivateFrameworks/AudioToolboxCore.framework/AudioToolboxCore 0x7fff303a3680 19 AUConverterBase::RenderBus(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int) (x86_64) /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/AudioToolbox.framework/libEmbeddedSystemAUs.dylib 0x7fff4382b617 20 AURemoteIO::RenderBus(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int) (x86_64) /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/AudioToolbox.framework/libEmbeddedSystemAUs.dylib 0x7fff438a4317 21 ausdk::AUBase::DoRender(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int, AudioBufferList&) (x86_64) /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/AudioToolbox.framework/libEmbeddedSystemAUs.dylib 0x7fff438f06a9 22 AURemoteIO::PerformIO(unsigned int, unsigned int, unsigned int, AudioTimeStamp const&, AudioTimeStamp const&, AudioBufferList const *, AudioBufferList *, unsigned int&) (x86_64) /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/AudioToolbox.framework/libEmbeddedSystemAUs.dylib 0x7fff438af7df 23 _XPerformIO (x86_64) /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/AudioToolbox.framework/libEmbeddedSystemAUs.dylib 0x7fff438e9817 24 mshMIGPerform (x86_64) /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libAudioToolboxUtility.dylib 0x7fff2e30936a 25 MSHMIGDispatchMessage (x86_64) /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libAudioToolboxUtility.dylib 0x7fff2e309759 26 void * caulk::thread_proxy<std::tuple<caulk::thread::attributes, AURemoteIO::IOThread::IOThread(AURemoteIO&, caulk::thread::attributes const&, caulk::mach::os_workgroup const&)::'lambda'(), std::tuple<>>>(void *) (x86_64) /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/AudioToolbox.framework/libEmbeddedSystemAUs.dylib 0x7fff438a7200 27 _pthread_start (x86_64) /usr/lib/system/libsystem_pthread.dylib 0x7fff6da2b8fc 28 thread_start (x86_64) /usr/lib/system/libsystem_pthread.dylib 0x7fff6da27443 |
QT Creator screenshot:

unfortunately, QT Creator does not display the values of the variables.
My application output:
1 2 3 4 5 6 7 8 9 10 11 12 13 | Starting a sound. . Main thread: true Starting a sound. . Main thread: true Starting a sound. . Main thread: true Starting a sound. . Main thread: true Stopping a loop. Main thread: true Stopping a loop. Main thread: true Starting a sound. . Main thread: true Stopping a sound. Main thread: true Starting a sound. . Main thread: true Starting a sound. . Main thread: true Stopping a loop. Main thread: true Stopping a loop. Main thread: true Starting a loop . Main thread: true |
it means that QAudioSink::stateChanged
callback was called 2 times with QAudio::IdleState
:
102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 | void QtSoundDevice::onStateChanged(QAudio::State state) { std::lock_guard lock(playMutex); switch (state) { case QAudio::ActiveState: //qDebug() << "QAudio::ActiveState"; break ; case QAudio::SuspendedState: //qDebug() << "QAudio::ActiveState"; break ; case QAudio::StoppedState: //qDebug() << "QAudio::StoppedState"; break ; case QAudio::IdleState: //qDebug() << "QAudio::IdleState, loopWithStateChanged = " << loopWithStateChanged; if (loopWithStateChanged) { qDebug() << "Continuing a loop." << " Main thread: " << qtil::OnMainThread(); //looks like we need to call start() at this point, because others do not take an effect //audioOutput.suspend(); //audioOutput.reset(); //audioOutput.resume(); SeekToStart(); //Workaround of QTBUG-99893 QAudioSink::start does not play sound if called from its stateChanged signal handler on MacOS and iOS #ifdef __APPLE__ audioOutput.reset(); #endif audioOutput.start(pDevice); } else { //On MacOS QtSoundDevice::onStateChanged handler is called multiple times with QAudio::IdleState parameter //when the sound finishes to play. if (IsStarted()) { qDebug() << "Stopping a loop." << " Main thread: " << qtil::OnMainThread(); pDevice = nullptr ; ClearFlags(); emit done(); } else { #ifndef __APPLE__ assert ( false ); #endif } } break ; } } |
and then I called QAudioSink::start
:
62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 | void QtSoundDevice::CommonStart(QIODevice * p_device, float , bool loop) { qDebug() << (loop ? "Starting a loop" : "Starting a sound." ) << ". Main thread: " << qtil::OnMainThread(); std::lock_guard lock(playMutex); //sound restarts without stop() call //audioOutput.stop(); audioOutput.reset(); pDevice = p_device; SeekToStart(); ClearFlags(); loopWithStateChanged = loop; audioOutput.start(pDevice); } |
as you may have guessed, audioOutput
is a variable of type QAudioSink
declared here:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 | class QtSoundDevice : public QObject, public awl::quick_link { Q_OBJECT public : //skipped some code here ... bool IsStarted() const { return pDevice != nullptr ; } signals: void done(); private slots: void onStateChanged(QAudio::State); private : void SeekToStart() { pDevice->seek(44); // skip wav header } void ClearFlags() { loopWithStateChanged = false ; } QIODevice* pDevice = nullptr ; QAudioSink audioOutput; bool loopWithStateChanged; }; |
The conclusion is that using QT multimedia can cause a severe depression of the central nervous system.
Reported a QT bug: https://bugreports.qt.io/browse/QTBUG-108021