Below I provided parameters of three Android phones I tested my Lines game with:
|Android Version||Screen Resolution||Pixel Ratio||DPI||Screen Size|
|4.4?||320×496 (480×744/706)||1.5||156.89||52×80 mm|
|4.4?||360×592 (540×888/850)||1.5||160.19||57×94 mm|
|6.0||360×592 (720×1184/1136)||2.0||160.19||~68×123 mm|
Screen Resolution column contains the information in the following format: <logical resolution> (<physical resolution>/<physical height available for applications in portrait orientation>.
DPIs with ‘~’ sign are measured manually because QT (or some Android API) provides incorrect Screen Size.